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Explore →MaOS / a separate game
Lead a planetary settlement. Work with incomplete information, limited resources, and the consequences of your decisions.
Solo strategy · Settlement management · Survival
From an early session report
More safety. Less time.
Partial information about the surroundings.
A steadier crew. Technical problems still open.
Author’s public report, June 2026. A historical example.
The design aim
The intended arc moves from a fragile base toward reserves, capable people, stable routines, and greater operational autonomy.
The player uses a structured game package in a compatible AI chat. The package defines how the session begins and how the game is organized.
Read the setup guide →